Since the earliest stages of human’s evolution of linguistics, stories have been created to pass information. Originally, these stories were oral traditions but overtime they developed into a written form that allowed these stories and tales to be recorded and passed along from generation to generation. Books and literature have been around for centuries and have helped educate people and teach them many valuable lessons. Today, some feel that books are being lost due to the increasing use of technology, and the advancements being made in that field. Sven Birkerts, author of The Gutenberg Elegies, believes that reading, in the modern age, has become obsolete. What Birkerts fails to understand is that books have evolved into a type of electronic text, or hypertext. The hypertexts have become interactive and are called videogames. Many people feel that videogames are simply a mindless addiction that have no real value, but they are truly an interactive story.
In the Gutenberg Elegies, Birkerts says “The major media shifts from oral to print and from print to electronic”(Birkerts 154). This is very true, but he would say that videogames are a negative development of society. He feels that these electronic games take from the readers of books and that books are dying out due to videogames. He questions “are we dealing with a change of degree, or a change of kind?”(Birkerts, 154) and this is a good question.
This question is tough and may not have a real answer but it’s true that both are correct. Books could be undergoing a metamorphosis into videogames as a new form of literature. A great example of this is the videogame Final Fantasy Tactics, Grimoire of the Rift. This game is based around the idea of a book that takes a character inside of it to create there own story in this new world. This videogame is able to incorporate a book, and tell a story of its own.
In the game itself the main character is given a journal and as he progresses and matures as a person, his journal is magically imprinted with different major events the main character experiences. This journal is recording his life and his story. As a player, people can decide what to make the main character do. Players can control different events and decided their own way of completing the story. The game is directly related to books, for stories are told through them. The game still also has the same basic concepts of a book. It still has a conflict that escalates into a climax and then has resolution afterward.
When the game starts, the main character is in a library and finds a book that becomes blank in the middle of the book. The last thing that is written in the book is, “One is fated to fill these barren pages. Know you his name,” and the main character writes his name (you can write whatever name you want in the book, thus giving the main character his name). This then takes the main character into the book where he has to complete his journal to get back to the real world.
This game is very similar to the sequel of the game, Final Fantasy Tactics Advance. Just like any sequel of a book, the usage of characters from the first novel, are used again in the second. Many of the characters from the prequel make appearances and come back into the main plot of the story. This is a great use of story writing and helps further the value that the game is trying to get across. Videogames have such a similar plot structure that it is hard to say that videogames are not a different type of books. There are even videogames that are based on books themselves. This is a great example of books being transformed into something new.
When I was growing up, my life was completely different than Birkets. As a child, I never enjoyed books, and hated reading while Birkets, “loved just thinking about books”(Birkets 39). I never read for fun and would barely even read the books that were assigned for class. There were many points in my childhood when I can remember my mother yelling at me to go read. I think the main reason for my dislike of reading is due to the difficulty I have reading. While I was in elementary school I found out that I had a learning problem. I was a very slow reader, and I could barely write coherent paragraphs and papers. Class made things much worse too, I would get very frustrated because of my fellow students’ reading speed and their skills at writing. There were many days when I despaired that I would never be able to fulfill my dreams, or future career, because of the difficulty I had with reading.
There was only one place that I could take refuge from reading, in the world of videogames. I have been playing videogames ever since I can remember. Some of my earliest memories were playing videogames with my brothers. I grew up in a house with two older brothers who loved videogames. They were five and seven years older and I feel because of this I developed a love for them. They were the first to introduce me to videogames, even when I was too young to even really understand what to do in the game. As I grew up they showed me the fun and enjoyment you could get from videogames. My brothers were the biggest role models for me and without them I do not think I would have developed a strong love for videogames, as I have now.
People can learn just as much from books as they can from videogames. Using myself as an example again, while I was in English class, it was easy for me to understand and learn about the parts that make up a story, such as who the main character is, who the main antagonist is, or even what the climax and resolution are. While I was young, I picked up on many new vocabulary words while playing videogames as well. My skills with mathematics increased significantly from playing videogames. In some games I would have to figure out what weapon, spell or move would do more damage versus the speed that it took to use it. All of this, “number crunching” as it is commonly referred to, forced me to become better in math or else I would be unable to play the game as successfully. Videogames should be viewed today in a more positive light and should be used more often in school to assist in educating the youth.
Many people believe, my mother being one of them, that videogames were the anti-book. These people were convinced that books were tools for education and videogames would just rot the brain. I feel that videogames are just books in a different form. In many cases a fiction novel is a story that goes beyond the boundary of the real world. Some books take you to a world where the hero is in great battle with his nemesis. Birkets says that books could “be converted into an environment, an inward depth populated with characters and animated by diverse excitements”(Birkets, 35) and although Birkets would never admit it, videogames can be described in the same way. There is only one difference between videogames and books; in videogames the player is able to decide how the hero interacts with his nemesis.
There are many games that do not have these concepts, and these are some of the games that people would call a mindless addiction. Some will rely on these as their main argument of videogames not having any value. There are many novels that do not have meaning, and even ones that completely lack a plot line. A textbook for example, does not have a story or a plot but tells information. As a book its only value is categorizing information. There are even videogames that are just informational and educational, and this even furthers my point that videogames are just a new age form of books.
Originally, books were a form of entertainment, and an explanation for the unknown. As time progressed they became a source of knowledge and were read by all. As technology developed, books have become less and less vital to society, and videogames have become increasingly popular. Videogames should not be viewed as the rival of books, but rather an evolution of them.
Birkerts, Sven. The Gutenberg Elegies. 2006 ed. Union Square west, NewYork: Faber and Faber, inc, 2006. Print.